#UserShotData

ShotImage = ".\PM ShotSheet.png"

/******************************* Starting shot data ***************************************/

//Estrellas de Yui-chan
ShotData{ id=1 rect=(206,410,228,430) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=2 rect=(164,397,199,430) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) } 

//Hojas de Hazuki
ShotData{ id=3 rect=(248,413,280,449) render=ALPHA angular_velocity = 2 delay_color= (123,123,123) }
ShotData{ id=4 rect=(294,399,362,479) render=ALPHA angular_velocity = 2 delay_color= (123,123,123) }
ShotData{ id=5 rect=(294,399,362,479) render=ADD angular_velocity = 2 delay_color= (123,123,123) }

//Ondas de viento (las cambiare pronto)
ShotData{ id=6 rect=(35,460,107,543) render=ADD angular_velocity = 0 delay_color= (123,123,123) }
ShotData{ id=7 rect=(138,482,212,543) render=ADD angular_velocity = 0 delay_color= (123,123,123) }
ShotData{ id=8 rect=(231,498,287,543) render=ADD angular_velocity = 0 delay_color= (123,123,123) }

//Almohada y Plumas
ShotData{ id=9 rect=(108,284,218,376) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=10 rect=(7,397,62,436) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=11 rect=(62,401,104,433) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=12 rect=(115,407,142,426) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }

//Circulos de viento
ShotData{ id=13 rect=(240,288,338,392) render=ADD angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=14 rect=(344,336,401,393) render=ADD angular_velocity = 2 delay_color= (220,220,220) }

//Simbolos de fantasma
ShotData{ id=15 rect=(266,7,355,87) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=16 rect=(265,90,366,166) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=17 rect=(5,37,60,92) render=ADD angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=18 rect=(273,179,344,248) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }

//Circulos raros
ShotData{ id=19 rect=(383,11,490,109) render=ADD angular_velocity = 10 delay_color= (220,220,220) } 
ShotData{ id=20 rect=(383,114,457,183) render=ADD angular_velocity = 10 delay_color= (220,220,220) } 
ShotData{ id=21 rect=(383,185,426,230) render=ADD angular_velocity = 10 delay_color= (220,220,220) } 

//Piedras
ShotData{ id=22 rect=(104,222,170,280) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=23 rect=(174,227,217,275) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=24 rect=(219,228,250,262) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }

//Flechas
ShotData{ id=25 rect=(0,137,15,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=26 rect=(30,137,45,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=27 rect=(63,137,81,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=28 rect=(94,137,111,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=29 rect=(127,137,143,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=30 rect=(158,137,175,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=31 rect=(191,137,207,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=32 rect=(222,137,240,170) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }

//cosas raras
ShotData{ id=33 rect=(0,184,32,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=34 rect=(33,184,65,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=35 rect=(66,184,97,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=36 rect=(97,184,128,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=37 rect=(129,184,160,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=38 rect=(160,184,192,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=39 rect=(193,184,224,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=40 rect=(224,184,256,219) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }

//Mamizou (animados)

ShotData{ id=41 render=ALPHA angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(15,65,220,99,257)
		animation_data=(15,0,220,32,257) 
		animation_data=(15,33,220,64,257) 	
		animation_data=(15,0,220,32,257) 		
	}
}

ShotData{ id=42 render=ALPHA angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(10,0,258,32,285)
		animation_data=(10,32,258,64,285) 
		animation_data=(10,64,258,96,285) 	 		
	}
}

ShotData{ id=43 render=ALPHA angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(10,0,286,31,319)
		animation_data=(10,32,286,64,319) 
		animation_data=(10,64,286,96,319) 	 		
	}
}

ShotData{ id=44 render=ALPHA angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(10,0,320,31,351)
		animation_data=(10,32,320,64,351) 
		animation_data=(10,64,320,96,351) 	 		
	}
}

ShotData{ id=45 render=ALPHA angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(15,65,351,99,386)
		animation_data=(15,0,351,32,386) 
		animation_data=(15,33,351,64,386) 	
		animation_data=(15,0,351,32,386) 		
	}
}

ShotData{ id=46 render=ALPHA angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(5,435,184,450,250)
		animation_data=(5,450,184,464,250) 
		animation_data=(5,464,184,478,250) 	
		animation_data=(5,478,184,492,250) 		
	}
}

ShotData{ id=47 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(5,435,184,450,250)
		animation_data=(5,450,184,464,250) 
		animation_data=(5,464,184,478,250) 	
		animation_data=(5,478,184,492,250) 		
	}
}

ShotData{ id=48 rect=(63,36,134,104) render=ADD angular_velocity = 0.6 delay_color= (220,220,220) }
ShotData{ id=49 rect=(144,0,212,67) render=ADD angular_velocity = 0.6 delay_color= (220,220,220) }

ShotData{ id=50 rect=(145,66,212,133) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }

ShotData{ id=51 rect=(388,445,490,544) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=52 rect=(417,374,488,444) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=53 rect=(326,492,386,544) render=ALPHA angular_velocity = 2 delay_color= (220,220,220) }

ShotData{ id=54 rect=(215,1,245,33) render=ADD angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=55 rect=(215,33,244,65) render=ADD angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=56 rect=(1,1,33,33) render=ADD angular_velocity = 2 delay_color= (220,220,220) }
ShotData{ id=57 rect=(31,1,64,33) render=ADD angular_velocity = 2 delay_color= (220,220,220) }


ShotData{ id=58 rect=(3,558,228,777) render=ADD angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=59 rect=(234,558,490,777) render=ADD angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=60 rect=(1,801,243,1045) render=ADD angular_velocity = 0 delay_color= (220,220,220) }
ShotData{ id=61 rect=(243,812,486,1045) render=ADD angular_velocity = 0 delay_color= (220,220,220) }


ShotData{ id=62 rect=(501,9,683,570) render=ALPHA angular_velocity = 0 delay_color= (220,220,220) }
