let time1 = sounddir~"se_timeout.wav";
let time2 = sounddir~"se_timeout2.wav";
let hit1 = sounddir~"se_damage00.wav";
let hit2 = sounddir~"se_damage01.wav";
let wave = sounddir~"BulletWave.wav";
let wave2 = sounddir~"se_kira02.wav";
let laser = sounddir~"se_lazer01.wav";
let bonus = sounddir~"Bonus.wav";
let charge = sounddir~"charge.wav";
let shot1 = sounddir~"shot1.wav";
let shot2 = sounddir~"shot2.wav";
let die = sounddir~"se_enep01.wav";