#TouhouDanmakufu[Stage]
#Title[Continuous Play B]
#Text[]
#Image[]
#BackGround[Default]
#Player[FREE]
#ScriptVersion[2]

script_stage_main
{
    task stage{
        yield;
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Kisume.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Yamame.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Parsee.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Yuugi.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Satori.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Orin.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Utsuho.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
            CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Koishi.txt", GetCenterX, GetClipMinY, 0, 0, 0);
        while(GetEnemyNum>0){yield;}
        Clear;
    }
	@Initialize
	{
    stage;
	}
	
	@MainLoop
	{
		yield;
    }
	
	@Finalize
	{
	}
	
	@DrawLoop
	{
	}
}