script_enemy_main{

	#include_function ".\lib\dialogue.txt"
	#include_function ".\keineanim.txt";
	let imga = GetCurrentScriptDirectory~"img\cutins\face_st03n2.png";
	let imgback=GetCurrentScriptDirectory~"lib\textback.png";
sub SetDialogue
{
	yield;
	AddDialogueChar(imga, 0, 0, 128, 256, "RIGHT");
	MoveDialogueChar("RIGHT", 0, 1);
	AddDialogueText("Ahh, the full moon...", 64, 64, 255);
	InitializeDialogue(imgback, 0, 0, 350, 45);
}
	@Initialize{
		SetLife( 1 );
		DeleteEnemyShotToItem( ALL );
		CollectItems;
		SetDamageRate( 0, 0 );
		LoadGraphic(imga);
		LoadGraphic(imgback);
		SetDialogue;
	}
	@MainLoop{
		yield;
		SetMovePosition02(GetCenterX, 120, 30);
	}
	@DrawLoop{
	anim2;
	}
}

	@Finalize{
	}
}