#UserShotData

ShotImage = ".\img\ShotKai.png"

/*
This is the shot definition file. It basically separates the shot image into bullets for your script to use.
This tutorial will not specifcally cover shot definition scripts, this is only here to make the bullets not look like ass.
*/


/******************************* Starting shot data ***************************************/

// Straight Lasers ( 8 colours )
//ShotData{ id=1 rect=(1,0,16,14) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
//ShotData{ id=2 rect=(32,0,48,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
//ShotData{ id=3 rect=(64,0,80,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
//ShotData{ id=4 rect=(96,0,112,14) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
//ShotData{ id=5 rect=(128,0,144,14) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
//ShotData{ id=6 rect=(176,0,192,14) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
//ShotData{ id=7 rect=(208,0,224,14) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
//ShotData{ id=8 rect=(224,0,240,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange

// Lasers formed with large round bullets ( 7 colours )
// DEFAULT disabled. Can be used to have more beautiful lasers.
ShotData{ id=1 rect=(1,358,32,387) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=2 rect=(32,358,64,387) render=ADD angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=3 rect=(64,358,96,387) render=ADD angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=4 rect=(96,358,128,387) render=ADD angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=5 rect=(128,358,160,387) render=ADD angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=6 rect=(160,358,192,387) render=ADD angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=7 rect=(192,358,224,387) render=ADD angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=8 rect=(224,358,256,387) render=ADD angular_velocity = 0 delay_color= (255,255,64) } //orange

// Mystia's shot
ShotData{ id=9 rect=(0,16,16,34) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=10 rect=(16,16,32,33) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=11 rect=(32,16,48,33) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=12 rect=(48,16,64,33) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=13 rect=(64,16,80,33) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=14 rect=(80,16,96,33) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=15 rect=(96,16,112,33) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=16 rect=(112,16,128,33) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=17 rect=(128,16,144,33) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=18 rect=(144,16,160,33) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=19 rect=(160,16,176,33) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=20 rect=(176,16,192,33) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=21 rect=(192,16,208,33) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=22 rect=(208,16,224,33) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=23 rect=(224,16,240,33) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Small round bullets with outer layer
ShotData{ id=24 rect=(207,727,227,747) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=25 rect=(226,727,246,747) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=26 rect=(245,727,265,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=27 rect=(264,727,284,747) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=28 rect=(283,727,303,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=29 rect=(302,727,322,747) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=30 rect=(321,727,341,747) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=31 rect=(340,727,360,747) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=32 rect=(359,727,379,747) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=33 rect=(378,727,398,747) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=34 rect=(397,727,417,747) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=35 rect=(416,727,436,747) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=36 rect=(435,727,455,747) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=37 rect=(454,727,474,747) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=38 rect=(473,727,493,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Small round bullets
ShotData{ id=39 rect=(0,47,16,63) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=40 rect=(16,47,32,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=41 rect=(32,47,48,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=42 rect=(48,47,64,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=43 rect=(64,47,80,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=44 rect=(80,47,96,63) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=45 rect=(96,47,112,63) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=46 rect=(112,47,128,63) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=47 rect=(128,47,144,63) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=48 rect=(144,47,160,63) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=49 rect=(160,47,176,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=50 rect=(176,47,192,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=51 rect=(192,47,208,63) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=52 rect=(208,47,224,63) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=53 rect=(224,47,240,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Pellets 
ShotData{ id=54 rect=(1,64,16,80) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=55 rect=(16,64,32,80) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=56 rect=(32,64,48,80) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=57 rect=(48,64,64,80) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=58 rect=(64,64,80,80) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=59 rect=(80,64,96,80) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=60 rect=(96,64,112,80) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=61 rect=(112,64,128,80) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=62 rect=(128,64,144,80) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=63 rect=(144,64,160,80) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=64 rect=(160,64,176,80) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=65 rect=(176,64,192,80) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=66 rect=(192,64,208,80) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=67 rect=(208,64,224,80) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=68 rect=(224,64,240,80) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Kunais
ShotData{ id=69 rect=(0,81,15,100) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=70 rect=(16,81,31,100) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=71 rect=(32,81,47,100) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=72 rect=(48,81,63,100) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=73 rect=(64,81,79,100) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=74 rect=(80,81,95,100) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=75 rect=(96,81,111,100) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=76 rect=(128,81,143,100) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=77 rect=(144,81,159,100) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=78 rect=(160,81,175,100) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=79 rect=(176,81,191,100) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=80 rect=(208,81,223,100) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=81 rect=(224,81,239,100) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Ice shots
ShotData{ id=82 rect=(0,101,16,120) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=83 rect=(16,101,32,120) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=84 rect=(32,101,48,120) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=85 rect=(48,101,64,120) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=86 rect=(64,101,80,120) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=87 rect=(96,101,112,120) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=88 rect=(112,101,128,120) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=89 rect=(128,101,144,120) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=90 rect=(144,101,160,120) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=91 rect=(160,101,176,120) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=92 rect=(176,101,192,120) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=93 rect=(192,101,208,120) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=94 rect=(224,101,240,120) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Amulets
ShotData{ id=95 rect=(0,121,16,139) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=96 rect=(32,121,48,139) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=97 rect=(48,121,64,139) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=98 rect=(64,121,80,139) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=99 rect=(96,121,112,139) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=100 rect=(112,121,128,139) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=101 rect=(128,121,144,139) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=102 rect=(144,121,160,139) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=103 rect=(160,121,176,139) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=104 rect=(176,121,192,139) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=105 rect=(192,121,208,139) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=106 rect=(208,121,224,139) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=107 rect=(224,121,240,139) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Suppository
ShotData{ id=108 rect=(0,330,16,349) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=109 rect=(32,330,48,349) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=110 rect=(48,330,64,349) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=111 rect=(64,330,80,349) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=112 rect=(80,330,96,349) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=113 rect=(96,330,112,349) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=114 rect=(128,330,144,349) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=115 rect=(144,330,160,349) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=116 rect=(160,330,176,349) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=117 rect=(176,330,192,349) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=118 rect=(192,330,208,349) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=119 rect=(224,330,240,349) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Dark pellets
ShotData{ id=120 rect=(0,140,15,160) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=121 rect=(15,140,31,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=122 rect=(47,140,64,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=123 rect=(64,140,80,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=124 rect=(80,140,96,160) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=125 rect=(96,140,112,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=126 rect=(112,140,128,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=127 rect=(128,140,144,160) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=128 rect=(144,140,160,160) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=129 rect=(160,140,176,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=130 rect=(176,140,192,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=131 rect=(192,140,208,160) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=132 rect=(208,140,224,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=133 rect=(224,140,240,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Marisa's small stars
ShotData{ id=134 rect=(0,161,16,177) render=ALPHA angular_velocity = 2 delay_color= (128,128,128) } //gray
ShotData{ id=135 rect=(16,161,32,177) render=ALPHA angular_velocity = -2 delay_color= (255,64,64) } //red
ShotData{ id=136 rect=(32,161,48,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //lighred
ShotData{ id=137 rect=(48,161,64,177) render=ALPHA angular_velocity = -2 delay_color= (255,64,255) } //purple
ShotData{ id=138 rect=(64,161,80,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,255) } //lila
ShotData{ id=139 rect=(80,161,96,177) render=ALPHA angular_velocity = -2 delay_color= (32,32,255) } //darkblue
ShotData{ id=140 rect=(96,161,112,177) render=ALPHA angular_velocity = 2 delay_color= (64,64,255) } //blue
ShotData{ id=141 rect=(112,161,128,177) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } //mint
ShotData{ id=142 rect=(128,161,144,177) render=ALPHA angular_velocity = 2 delay_color= (64,144,255) } //aqua
ShotData{ id=143 rect=(144,161,160,177) render=ALPHA angular_velocity = -2 delay_color= (32,255,32) } //darkgreen
ShotData{ id=144 rect=(160,161,176,177) render=ALPHA angular_velocity = 2 delay_color= (64,255,128) } //teal
ShotData{ id=145 rect=(176,161,192,177) render=ALPHA angular_velocity = -2 delay_color= (64,255,144) } //lime
ShotData{ id=146 rect=(192,161,208,177) render=ALPHA angular_velocity = 2 delay_color= (128,255,144) } //swampgreen
ShotData{ id=147 rect=(208,161,224,177) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } //yellow
ShotData{ id=148 rect=(224,161,240,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange


// Glowing medium round bullets (right side)
ShotData{ id=149 rect=(257,160,288,188) render=ADD angular_velocity = 20 delay_color= (255,255,255) } // White
ShotData{ id=150 rect=(289,160,320,188) render=ADD angular_velocity = 20 delay_color= (255,64,64) } // red
ShotData{ id=151 rect=(321,160,352,188) render=ADD angular_velocity = 20 delay_color= (255,64,255) } // purple
ShotData{ id=152 rect=(353,160,384,188) render=ADD angular_velocity = 20 delay_color= (64,64,255) } // blue
ShotData{ id=153 rect=(385,160,416,188) render=ADD angular_velocity = 20 delay_color= (64,128,255) } // aqua
ShotData{ id=154 rect=(417,160,448,188) render=ADD angular_velocity = 20 delay_color= (64,255,64) } // green
ShotData{ id=155 rect=(449,160,480,188) render=ADD angular_velocity = 20 delay_color= (255,255,64) } // yellow


// Okuu's SunBullet
ShotData{ id=156 rect=(1,387,257,643) render=ADD angular_velocity = 35 delay_color= (255,255,64) } //Yellow


// Dots (the smallest ones Th06 style, only a few declared)
ShotData{ id=157 rect=(0,245,10,255) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=158 rect=(12,245,22,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=159 rect=(23,245,33,255) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=160 rect=(34,245,44,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=161 rect=(45,245,55,255) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=162 rect=(56,245,66,255) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=163 rect=(67,245,77,255) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=164 rect=(78,245,88,255) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow


// Slightly larger dots (5 colours)
ShotData{ id=165 rect=(90,241,106,255) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=166 rect=(106,241,122,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=167 rect=(122,241,138,255) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=168 rect=(138,241,154,255) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=169 rect=(154,241,170,255) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow


// Rainbow dots (Like MoF with the + inside them, only few declared )
ShotData{ id=170 rect=(0,191,8,199) render=ALPHA angular_velocity = 10 delay_color= (128,128,128) } //gray
ShotData{ id=171 rect=(16,191,24,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //lighred
ShotData{ id=172 rect=(32,191,40,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,255) } //lila
ShotData{ id=173 rect=(56,191,64,199) render=ALPHA angular_velocity = 10 delay_color= (64,64,255) } //blue
ShotData{ id=174 rect=(0,199,8,207) render=ALPHA angular_velocity = 10 delay_color= (64,144,255) } //aqua
ShotData{ id=175 rect=(16,199,24,207) render=ALPHA angular_velocity = 10 delay_color= (64,255,128) } //teal
ShotData{ id=176 rect=(32,199,40,207) render=ALPHA angular_velocity = 10 delay_color= (128,255,144) } //swampgreen
ShotData{ id=177 rect=(48,199,56,207) render=ALPHA angular_velocity = 10 delay_color= (255,255,64) } //yellow
ShotData{ id=178 rect=(56,199,64,207) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //orange


// CAPTAIN MINAMITSU MURASA droplets
ShotData{ id=179 rect=(0,310,16,324) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=180 rect=(16,310,32,324) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=181 rect=(32,310,48,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
ShotData{ id=182 rect=(48,310,64,324) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=183 rect=(64,310,80,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
ShotData{ id=184 rect=(80,310,96,324) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
ShotData{ id=185 rect=(96,310,112,324) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=186 rect=(112,310,128,324) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
ShotData{ id=187 rect=(128,310,144,324) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=188 rect=(144,310,160,324) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
ShotData{ id=189 rect=(160,310,176,324) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=190 rect=(176,310,192,324) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
ShotData{ id=191 rect=(192,310,208,324) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
ShotData{ id=192 rect=(208,310,224,324) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=193 rect=(224,310,240,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange


// Marisa's large stars (right side) 
// Note that I swapped Purple/Blue location because in IN they also rotated oposite direction in Astroid belt
ShotData{ id=194 rect=(257,0,288,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } // White
ShotData{ id=195 rect=(288,0,320,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,64) } // red
ShotData{ id=196 rect=(352,0,384,31) render=ALPHA angular_velocity = -2 delay_color= (64,64,255) } // blue
ShotData{ id=197 rect=(320,0,352,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,255) } // purple
ShotData{ id=198 rect=(384,0,416,31) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } // aqua
ShotData{ id=199 rect=(416,0,448,31) render=ALPHA angular_velocity = 2 delay_color= (64,255,64) } // green
ShotData{ id=200 rect=(448,0,480,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } // yellow


// Large round bullets (right side)
ShotData{ id=201 rect=(257,32,289,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=202 rect=(289,32,321,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=203 rect=(321,32,353,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=204 rect=(353,32,385,62) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=205 rect=(385,32,417,62) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=206 rect=(417,32,449,62) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=207 rect=(449,32,480,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Yuyuko butterflies (right side)
ShotData{ id=208 rect=(257,64,288,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=209 rect=(288,64,320,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=210 rect=(320,64,352,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=211 rect=(352,64,384,93) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=212 rect=(384,64,416,93) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=213 rect=(416,64,448,93) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=214 rect=(448,64,480,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Sakuya knife (right side)
ShotData{ id=215 rect=(256,93,288,127) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=216 rect=(288,93,320,127) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=217 rect=(320,93,352,127) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=218 rect=(352,93,384,127) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=219 rect=(384,93,416,127) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=220 rect=(416,93,448,127) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=221 rect=(448,93,480,127) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Oval bullets (right side)
ShotData{ id=222 rect=(256,127,288,158) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=223 rect=(288,127,320,158) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=224 rect=(320,127,352,158) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=225 rect=(352,127,384,158) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=226 rect=(384,127,416,158) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=227 rect=(416,127,448,158) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=228 rect=(448,127,480,158) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Bubbles (spinning added as the original have it also )
ShotData{ id=229 rect=(256,189,320,255) render=ADD angular_velocity = 35 delay_color= (255,64,64) } // red
ShotData{ id=230 rect=(320,189,384,255) render=ADD angular_velocity = 35 delay_color= (64,64,255) } // blue
ShotData{ id=231 rect=(384,189,448,255) render=ADD angular_velocity = 35 delay_color= (64,255,64) } // green
ShotData{ id=232 rect=(448,189,512,255) render=ADD angular_velocity = 35 delay_color= (255,255,64) } // yellow
ShotData{ id=233 rect=(256,256,320,322) render=ADD angular_velocity = 35 delay_color= (64,128,255) } // aqua
ShotData{ id=234 rect=(320,256,384,322) render=ADD angular_velocity = 35 delay_color= (255,64,255) } // purple
ShotData{ id=235 rect=(384,256,448,322) render=ADD angular_velocity = 35 delay_color= (255,128,64) } // orange
ShotData{ id=236 rect=(448,256,512,322) render=ADD angular_velocity = 35 delay_color= (255,255,255) } // gray


// ~~~~~~~~~~~~~~ Animating stuff ~~~~~~~~~~~~~~~~~~~~~~

// Red Fireball (animating)
ShotData{ id=237 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(4,256,324,288,356) 
		animation_data=(4,288,324,320,356) 	
		animation_data=(4,320,324,352,356) 	
		animation_data=(4,352,324,384,356) 	
	}
} 

// Blue Fireball (animating)
ShotData{ id=238 render=ADD angular_velocity = 0 delay_color= (64,64,255)
	AnimationData{ 
		animation_data=(4,384,324,416,356) 
		animation_data=(4,416,324,448,356) 	
		animation_data=(4,448,324,480,356) 	
		animation_data=(4,480,324,512,356) 	
	}
} 

// Red glowing round bullet like Orin's (animating)
ShotData{ id=239 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(4,256,401,288,433) 
		animation_data=(4,288,401,320,433) 	
		animation_data=(4,320,401,352,433) 	
		animation_data=(4,352,401,384,433) 	
	}
}

// Blue glowing round bullet like Orin's (animating)
ShotData{ id=240 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(4,256,433,288,464) 
		animation_data=(4,288,433,320,464) 	
		animation_data=(4,320,433,352,464) 	
		animation_data=(4,352,433,384,464) 	
	}
}

// Green glowing round bullet like Orin's (animating)
ShotData{ id=241 render=ADD angular_velocity = 0 delay_color= (32,255,32) 
	AnimationData{ 
		animation_data=(4,256,466,288,499) 
		animation_data=(4,288,466,320,499) 	
		animation_data=(4,320,466,352,499) 	
		animation_data=(4,352,466,384,499) 	
	}
}

// Purple glowing round bullet like Orin's (animating)
ShotData{ id=242 render=ADD angular_velocity = 0 delay_color= (255,64,255)
	AnimationData{ 
		animation_data=(4,256,500,288,532) 
		animation_data=(4,288,500,320,532) 	
		animation_data=(4,320,500,352,532) 	
		animation_data=(4,352,500,384,532) 	
	}
}

// Yellow
ShotData{ id=243 render=ADD angular_velocity = 0 delay_color= (255,255,64)
	AnimationData{ 
		animation_data=(4,384,402,416,433) 
		animation_data=(4,416,402,448,433) 	
		animation_data=(4,448,402,480,433) 	
		animation_data=(4,482,402,511,433) 	
	}
}

// Orange
ShotData{ id=244 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(4,384,433,418,464) 
		animation_data=(4,418,433,448,464) 	
		animation_data=(4,448,433,480,464) 	
		animation_data=(4,484,433,512,464) 	
	}
}

// Aqua
ShotData{ id=245 render=ADD angular_velocity = 0 delay_color= (32,255,32) 
	AnimationData{ 
		animation_data=(4,384,466,416,499) 
		animation_data=(4,416,466,448,499) 	
		animation_data=(4,448,466,480,499) 	
		animation_data=(4,480,466,512,499) 	
	}
}

//White
ShotData{ id=246 render=ADD angular_velocity = 0 delay_color= (255,64,255)
	AnimationData{ 
		animation_data=(4,384,500,416,532) 
		animation_data=(4,416,500,448,532) 	
		animation_data=(4,448,500,480,532) 	
		animation_data=(4,480,500,512,532) 	
	}
}
