#PlayerShotData

ShotImage = ".\img\shot.png"

ShotData {
	id    = 1
	rect  = (238, 0, 256, 48)
	alpha = 255
}

ShotData {
  id = 2
  AnimationData {
    animation_data = (3, 0, 192, 128, 256)
    animation_data = (3, 0, 128, 128, 192)
    animation_data = (3, 0, 64,  128, 128)
    animation_data = (3, 0, 0,   128, 64 )
  }
}

ShotData {
  id    = 3
  rect  = (240, 64, 256, 80)
  alpha = 255
}