Shoot the Bullet Engine (v 1.0.0 )
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File size: 20.6 MB
Version downloads: 607
Total downloads: 745

Version win: 6
Version fail: 0

Total win: 16
Total fail: 0

Author: Blargel
Category: Full Game
Tags: stb shoot the bullet bunkachou double spoiler aya camera photography
Last updated at: 2010-04-08 03:13:04 UTC

This is a rather ambitious project of mine where I will attempt to imitate the Shoot the Bullet and/or Double Spoiler engine with Danmakufu. I plan to make it so you can just edit a config file and change the scene select menu automatically and then make it spawn your own bosses that you want. Each boss will just need to include a single file and have access to a large amount of functions that make it possible to create a boss for a scene. I hope this will eventually become an engine anyone can use to make a photography shooting game in the future.

Current Features:
- Main menu implemented. It has almost all the same effects as the StB menu, even the copyright.
- Functional scene select and music room.
- The scene select and music room can easily be changed by editing the configMenus.dnh. Just read the comments.
- Aya player created with all the nifty effects.
- A good chunk of helper functions created to handle bullet creation, slowdown, and pausing.
- Boss timer implemented.
- Player and boss death effects added.

Bug fixes:
- Issues with crashing upon start up related to graphics cards fixed.
- Aya no longer can take pictures when she dies.
- Attempting to set or get speed and delay on a nonexistant bullet will no longer cause an error.
- Slowdown in the music room has been fixed somewhat.
- Processing power per bullet reduced to allow more bullets on screen without slowdown.

Upcoming Features:
- Laser creation (no curvy lasers though)
- More helper functions to create bullets.
- Save data and unlockables
- Custom replays.

Versions

Shoot the Bullet Engine v1.0.0
Shoot the Bullet Engine v0.3.0
Shoot the Bullet Engine v0.2.0
Shoot the Bullet Engine v0.1.0
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Latest comments for this version

ChaoStar 08 April 2010, 09:04 AM
No lasers. T__T

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